
Ambassador, with this barbaric difficulty you’re really spoiling us….
It’s hard to believe, especially since I just about remember this one happening, that Ghosts ‘n Goblins, Capcom’s seminal (and seminally difficult) coin-op classic, first arrived in smoky arcade halls in Japan 40 years ago. Four entire decades. Deary me.
I know I sound like a broken record at this point, but what is time, actually? Anyway, I have a long-standing association with the Ghosts ‘n Goblins games, from arcade all the way through NES, Commodore 64 and SNES, and it’s never really been a pleasant one overall. I’d pump my coins into the arcade version mostly just to see the graphics on Arthur as his gear deteriorated. And when I was controlling him, you best believe it crumbled way faster than any known technology could keep up with repairing. So it was an expensive little hobby I got myself into.
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