Review: Monument Valley 3 (Switch) – A Beautiful Piece Of Work In Need Of A Touch Up

Please, don’t touch the artwork.

There’s something nostalgic about going back to Monument Valley. Ustwo’s indie hit debuted on mobile in 2014 and helped establish (at least for a mainstream audience) that the mobile space could include the artistry of the wider indie games scene with thoughtful, immaculately presented, perspective-bending puzzlers alongside all the clickers and tappers and match-threes. The striking presentation and Escher-style designs put it squarely in the ‘games as art’ category. And though short, it was sweet enough to linger long after you’d finished. I remember having a wonderful time with it on iOS.

Two sequels eventually came, and now they’re all on PC and consoles. 1 and 2, available separately or as a bundle, are joined by Monument Valley III, previously a Netflix Games exclusive since its December ’24 mobile launch. These console versions expand the canvas to 16:9 and adapt the controls for a gamepad. And it works, just. It’s a shame, though, to see the impeccable presentation let down a little by some odd choices and a glitch or two at launch.

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